Traditional trick-taking, with a pressure valve.
Kronions is the trick-taker your grandparents would recognize — with one unhinged card that rewrites the whole room.
A paradox mechanic you can actually explain
Six paradox cards. Declare each one Future or Past when you play it. Future wins; Past loses. That's the whole mechanic, and it rewires every round.
Trick-taking — the good kind
Follow suit, trump beats non-trump, high card wins the trick. If you've played Spades, Oh Hell, or Wizard, you already know the base layer.
Bid exactly right, or not at all
Score 10 + bid when you hit your number exactly. Over, under — zero. The dealer can't bid a safe total, so someone always plays the hand of pain.
Free, forever
No ads. No accounts. No premium currency. The whole game runs in your browser.
Multiplayer out of the box
2 to 6 players. Share a room code with anyone, anywhere. Late-joiners can rejoin a room and pick back up if the socket drops.
Mobile, tablet, laptop
Layout adapts to the table. Play on the couch, on the subway, or projected onto somebody's TV.
Nothing to install
Open the link, type a name, deal. No app stores, no updates, no permissions.
Deterministic state
The server owns the truth — scoring, legal plays, trick resolution. No "wait, what happened?" arguments.
Made by people who like cards
Built as a love letter to a decade of family card nights. Not an acquisition target, not a platform — just a game.
Old rules, new trick.
Your friends don't know about Future cards yet.
That is a competitive advantage. Exploit it now.